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Virtual Reality
Simulation of moving sound sources using the minimum number of
loudspeakers. For the needs of this project, variable directivity arrays of
speakers are used driven by special digital signal processors. Another
research area is the simulation at home environment of the sound fields of
large enclosures (auditoria), by transmitting to the user receiver-processor
the eigenvalues of the simulated sound field.
TV-Radio Ratings
Development of innovative system for instant TV-Radio ratings and their
analysis. Development of short/long term ratings prediction method.
Development of method correlating social events and ratings. Development
of method for rating transmitted advertisements.
Medical Applications
Development of diagnostic and tutoring multimedia systems in human and
veterinary medicine.
Development of digital auscultation system using multiple sensors with infra
sound hearing capability.
Edge Technology Applications in Media
Improvement of existing media performance by using advanced technology.
This activity includes multisound video, offering MIDI encoded multiple
sound signals on the same sound track, personalisation of receiving (audio
and/or video) equipment by programmable message filters.
Multimedia
Design of multimedia message forming techniques for maximum penetration.
Design of metaphors. Study of multimedia production economics, pros and
cons as well as cost comparison of digitally (computer assisted) produced
multimedia seances with those produced by using analog means.
Intrasensory Transformations
Development of methods for signal transformation from one sense domain
(e.g. touch) to another (e.g. light) in a way that the basic information and
probably the symbolism is preserved.
Opinion Gathering and Analysis
Development of methods for opinion Polling using cheap technology and
preserving the absolute privacy of the voter. Research concerning methods
for educating individuals to active citizenship. Research for a reliable vote
weighting method according to voter's involvement into the subject under
vote, preserving the democracy principles.
Acoustics-Electroacoustics
Development of simulation method for sound fields developed in large
rooms. Automatic sound equalisation using real time reverberation analysis
and music as test signal.
New Media Technologies
Experimentation with Digital Audio Broadcasting. Research of new methods
for wide screen and high definition TV productions. Personal advertisement.
Radio Broadcasts of massive data with individual receivers.
Education
Impact of digitally produced multimedia lessons in education. Study of
adversary redundancy in multimedia educational productions.
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